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1 vote
1 answer
37 views

Having trouble centering a Gizmo in Unity's editor with an Isometric Grid where Z axis serves as Y axis

I'm trying to make the boxes in OnDrawGizmos() center isometrically within each tile. As you can see, I want to know the coordinates of each tile and always have them displayed in the editor. As you ...
Sergio García Vico's user avatar
0 votes
1 answer
31 views

Read json dictionary with multiple sub keys into unity c# script

I am trying to get my data from a json file into unity with a c# script. The goal is to move all players at the same time based on positional data, which i already have. I need to group the ...
Vintertid's user avatar
3 votes
0 answers
26 views

Make a Texture3D writeable on the GPU in Unity

I have a Texture3D that I've defined: tex = new Texture3D(8, 8, 8, TextureFormat.RFloat, false); for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { for (int z = 0; z < 8;...
Jimmy Diddler's user avatar
0 votes
1 answer
27 views

Player is jittering when colliding with a wall

When I move against the wall, the player starts jittering. using UnityEngine; public class Movement2 : MonoBehaviour { [Header("Movement")] public float Speed = 4f; public float ...
Mighty's user avatar
  • 3
0 votes
2 answers
40 views

Unity: Script won't delete 1 of the objects if 2 are colliding

I have this C# segment of code to make auto generated rooms, does anyone know why my code won't delete the clones of the object? I've tried a lot of methods, but I can't for the life of me get it to ...
Gleep Glorp's user avatar
0 votes
1 answer
23 views

Unity State Machine suddenly refuses to react to player input

I have been attempting to create a souls-like character controller in Unity, using this tutorial with the use a Finite State Machine using the following tutorial. So far, everything has been working ...
bunbunbea's user avatar
0 votes
1 answer
27 views

The car does not turn when using the Wheel Collider

I'm trying to make a car controller using Wheel Collider. I have 4 wheels. And the parent object with rigidbody and box collider. Inside the parent object, I have four objects with Wheel Collider, as ...
kR0Un's user avatar
  • 3
0 votes
0 answers
19 views

What's going on with the lighting?

With the lighting on my HDRP stage, something is wrong with the lighting in some corners on the floor and on the walls. I don't understand what this could be related to. I also tried to place Light-...
SOOBATON's user avatar
0 votes
0 answers
57 views

When I edit UnityPackage and Export & Import, I get "The type or namespace name 'xxxxx' could not be found"

I'm a beginner with Unity. I imported a UnityPackage distributed on GitHub into my scene. There were no errors when I imported the UnityPackage distributed on GitHub. After making a small edit to the ...
taichi's user avatar
  • 661
0 votes
1 answer
47 views

How can I make my enemy target a player who enters the scene?

So to explain a little further, I want an enemy from scene 2 to target a player that starts in scene 1. I already have a script for the damage and a AI script for the enemy, to chase the player, but I ...
Adeline Haun's user avatar
0 votes
2 answers
35 views

How to create a list that spawns enemies that are placed into the list via the unity inspector

I am trying to create a list of enemies that can be spawned via trigger in unity. However I am running into an issue where my public GameObject enemy seen in the enemiesToSpawn class is called on ...
Thomas Wilson's user avatar
1 vote
0 answers
29 views

Weird movement using Mathf.LerpAngle Unity

I was making half 2d ,half 3d game. I wanted the up/down movement to be accompanied by a slight rotation in the direction the player is moving, for that I decided to use Mathf.LerpAngle method , ...
meow's user avatar
  • 11
0 votes
0 answers
27 views

Unity Input System does not work with Steam opened

I'm making a multiplayer game in Unity and I'm using facepunch.Steamworks for the multiplayer. I made a quick virtual cursor to use in my lobby, so that I can move my cursor with controller. Problem ...
leonardo moreo's user avatar
0 votes
0 answers
16 views

Why textMeshPro makes gc when called SetCharArray?

I am new about Unity. Consider the following function: public void SetCharArray(char[] sourceText, int start, int length) { PopulateTextBackingArray(sourceText, start, length); ...
user25957020's user avatar
1 vote
0 answers
21 views

Unity Editor never releasing memory

I've been working on my unity project, and this happened: So, my project has some Recursive functions, since it is about making a chess engine(rule-based AI). And when I test it out, I find my memory ...
E_ple's user avatar
  • 35

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