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0 votes
1 answer
26 views

How do I make a different interval for the appearance of balls?

using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnManagerX : MonoBehaviour { public GameObject[] ballPrefabs; private float spawnLimitXLeft = -...
Юлиан's user avatar
1 vote
1 answer
41 views

Why do my terrains sampled from heightmap image files look "blocky"?

I generate terrains from heightmaps but results look "blocky". It works if I sample the PerlinNoise method for the grayscale value but not when I read it from a texture. Debugging shows a ...
akaBase's user avatar
  • 2,252
1 vote
0 answers
37 views

How to access the mesh of static variable in unity c#?

I have a problem the problem is this how can I access the mesh of the static variable in unity when the variable is in another script and I want to change the mesh in other script if i do not make it ...
Jano Wazir's user avatar
-1 votes
1 answer
39 views

I need help switching sprites when I press A and D

I am trying to make a script where the sprite changes depending on what button you press, right now I am only doing A and D, left and right. I cant get anything to work, I have tried everything I can, ...
goatgamerten's user avatar
0 votes
1 answer
26 views

Making the player move to the right or to the left when the arrow is clicked in Unity

I was working on a script where, if you click the right arrow, the player moves at a constant speed towards the right side of the screen, then stops after leaving the screen. (Similarly, if you click ...
codebetatester's user avatar
0 votes
0 answers
28 views

Draw renderer-line only on roads

I was wondering if it's possible to make my line renderer to be drawn only on the road asset. The problem I'm having is that I bought this asset and the road is combined with street. Is there any way ...
KIN's user avatar
  • 1
0 votes
0 answers
36 views

Improving A* path finding efficiency in a 2D Grid based Unity game

public List<Node> FindPath(Vector2Int start, Vector2Int target) { List<Node> openSet = new List<Node>(); HashSet<Node> closedSet = new HashSet<Node>(); Node ...
kiruthikpurpose's user avatar
0 votes
0 answers
32 views

Unity Netcode How to reparent an object

I am making a multiplayer game using Unity Netcode. When my player object approaches a planet object, I want to parent the player object to the planet so it moves with it. How should I do this please? ...
Podhakkin's user avatar
1 vote
1 answer
80 views

Run expensive operation in the background without awaiting a result

I have done my research on the topic, but I still do not fully understand the async and await blocks in C# as a lot of people suggest different functions and approaches. Still, I can't find anything ...
dennisklad's user avatar
0 votes
1 answer
63 views

Stopping Enemy Rotation before Looking Directly at Player

So the problem is, I'm working with 2D sprites in a 3D environment and when the sprite is directly vertical to the camera, you can't see it. Now, I managed to get the player working by tracking ...
Spectral Visions's user avatar
-1 votes
0 answers
52 views

Infinite loading occurs while opening Unity project

I am a Unity beginner. I decided to collaborate with my friends, so I downloaded the project(2022.3.4f1) from the UVCS repository and tried to open it. However, a window named ��Downloading project ...
young's user avatar
  • 1
-1 votes
0 answers
26 views

Unity 2D animation lagging and skipping frames

I am making a game in unity 2d, and i was starting to implement some animation when I ran into this problem. For some reason, my character's animation started to skip frames(about 12 i think) and I ...
Shia Clark's user avatar
0 votes
2 answers
44 views

My player movement script randomly sends the player in seemingly random directions sometimes

I am new to Unity and the following code is supposed to be a player movement script. Everything works as expected until every now and then, usually when multiple inputs are pressed in succesion, the ...
Jasper Jackson's user avatar
0 votes
0 answers
21 views

Exception when initializing CastingDevicePicker in Unity for UWP (Hololens 2)

I'm currently working on a Unity project that targets UWP, and I need to implement a feature to connect via Miracast. I'm trying to use the CastingDevicePicker from the Windows Runtime API, but I'm ...
Nathan Dubernard's user avatar
0 votes
2 answers
74 views

How can I fix my movement code? The player won't move correctly

I am new to coding and c#, but I have been trying to make my player without gravity affecting it. But my player keeps moving up and doing nothing else. I have started by trying to make it move to the ...
Adeline Haun's user avatar

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